[Closed] Zombie Class for ZRP
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[Closed] Zombie Class for ZRP
What if we added a Zombie Class within or instead of the Psychopath Class?
Pros:
-Zombies are Cooler.
-Zombies fit the Theme.
-Headcrab Zombie Claws on Garrysmod.org
-Headcrab Pill.
-No need to speak. (Great for Newbies or Chris)
Cons:
-Killable on Sight. (Exception of Spawnzone)
-Random DeathMatch. (Not much of a Con but Less of a Pro for this Class)
-NPC Zombies will respond to the Zombie Class the same as any other Player.
Tell me what you think.
Pros:
-Zombies are Cooler.
-Zombies fit the Theme.
-Headcrab Zombie Claws on Garrysmod.org
-Headcrab Pill.
-No need to speak. (Great for Newbies or Chris)
Cons:
-Killable on Sight. (Exception of Spawnzone)
-Random DeathMatch. (Not much of a Con but Less of a Pro for this Class)
-NPC Zombies will respond to the Zombie Class the same as any other Player.
Tell me what you think.
Last edited by Derakel on Fri Sep 14, 2012 3:12 pm; edited 1 time in total
Derakel- Respected
- Posts : 277
Join date : 2012-01-30
Age : 31
Location : Laval, Quebec
Re: [Closed] Zombie Class for ZRP
Hm, needs to be about 20% cooler.
A headcrab class (limit of 1) which can hop on player's head's, and turn them into zombies. The player must stay as a zombie for 5 minutes, then have the choice to stay a zombie, or become a player again.
A headcrab class (limit of 1) which can hop on player's head's, and turn them into zombies. The player must stay as a zombie for 5 minutes, then have the choice to stay a zombie, or become a player again.
Re: [Closed] Zombie Class for ZRP
That would be neat but sadly i don't believe anyone would make that anytime soon. There would also be problems with the ZRP script since anyone could change jobs during that time.
Derakel- Respected
- Posts : 277
Join date : 2012-01-30
Age : 31
Location : Laval, Quebec
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